/*
 * This file is part of aion-lightning <aion-lightning.com>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.condition;

import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.stats.calc.Stat2;
import com.aionengine.gameserver.model.stats.calc.StatOwner;
import com.aionengine.gameserver.model.stats.calc.functions.IStatFunction;
import com.aionengine.gameserver.skillengine.model.Skill;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Rolandas
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ItemChargeCondition")
public class ItemChargeCondition extends ChargeCondition {

    @Override
    public boolean validate(Stat2 env, IStatFunction statFunction) {
        StatOwner owner = statFunction.getOwner();
        if (owner instanceof Item) {
            Item item = (Item) owner;
            return item.getChargeLevel() >= value;
        }
        return false;
    }

    @Override
    public boolean validate(Skill env) {
        return false;
    }

}
